![starcraft 2 game lag spikes starcraft 2 game lag spikes](https://www.notebookcheck.com/fileadmin/_processed_/9/1/csm_Screenshot_1_16578600fb.png)
At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.ġ) Pirated servers splinter the community instead of consolidating all players who love to play the game. To throw out LAN-support as of 2009 is not just a mistake, it's a god damn disgrace to the gaming industry.Īs mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. Obviously, Blizzard think we're better off playing something else nowadays. It's peaceful, we disturb no one and no one disturb us. Some of the best LAN-parties I've ever been to has been in cabins in the coutryside.
![starcraft 2 game lag spikes starcraft 2 game lag spikes](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35666222/5eaa98866054677aa6f87c5b0b61556d8505a578.jpg)
Or, the same 8 guys, with 8 great modern computers could be connected through that same 1000 Mbit switch, but then linked to through a 8 Mbit down/1 Mbit up connection! This is nothing short of madness. This gives, as many has already pointed out, a situation where you could have 8 guys connected to a 1000/100 Mbit switch. (I know this is hard to believe for someone born on the Internet through a 1000 Mbit connection.) Many still connect through dial up-modem. (In a country with an Internet infrastructure not consisting of snails and mud.) Many people in many countries have crappy DSL-connections at best. There are plenty of people without high speed connections, you obviously live in, or in the vicinity of a city. If StarCraft 2 were out, it would (have) probably be(en) the game we'd play the most. He said having the rest of the guys over for LANs or Rock Band or whatever be it would be fine. I'm house-sitting for a close friend now and there is no internet at his place. Any mix of the two resulted in the game being outright unplayable.Īnd I'll echo your point. This lag was only alleviated when the people physically there weren't in the hosted game, or the remote players were sitting it out. but there was an inorinate amount of lag once the game started. I could host fine, everyone could connect. Unfortunately the minute I had a few other friends over and we all tried playing over my cable service, a realization quickly dawned. I was surprised at how everything worked well after setting up the firewall. A couple months ago my friends and I decided to pick the old game up and try playing it. This should have been fixed back in the day through an update, but alas it's still true.
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Unfortunately, wasn't forward-thinking enough to use multiple ports! As only a single port is used for communication between the server and the client, only one client may communicate with the server through the firewall or router. Normally this is no problem, for example XBox Live works the same way. In it's current incarnation, requires you (like most online services faced with connecting through a firewall) to open or forward ports to the machine running the game.